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(+1)

this game is fun as fuck.

(+1)

Found a couple weird things in the book. In your notes it says "Sin overflow now permanently ticks 2 sin boxes instead of 1. Sin marks by themselves don't lower sin anymore" but the Sin Marks page (86) still  says Sin Marks lower overflow by 1. Someone might get confused and think both apply.

(+1)

Absolutely love this game and everything about it. However, I am part of the camp that really hopes you'll all consider making a Singles version of the PDF. Beyond making it awkward to try to jump to a certain page when opened in Adobe Acrobat, you also have to zoom out a bit as a result, as it's been hard to get everything to fit in one page unless I open it in browser.

Truly love this game, I've been having a blast playing it and can't wait to GM it, but this has been consistently a very frustrating aspect of trying to read the PDF and especially jumping around a bit.

(+2)

I'll eventually do a single page and also an art free version of the game for easy printing/reading

More blasphemies please

(+2)

I really wish there was a reference guide, or a GM screen for this game. Reading the PDF, the game throws a lot of similar sounding terms with different mechanics behind them.

I know it'll click with some play, still, would be nice to have a simple reference sheet with cool art and layout handy.

(1 edit)

I've been playing Cain as an Admin for a while now (6 sessions total) and implementing troupe play since players come and go and the game was supposed to be deadly for the characters, so we didn't want to grow too attached. Despite that I am noticing that unlike what the lore seems to imply dying is almost impossible. Did I read some rules wrong or are the pc exorcists just preternaturally lucky by design?

I haven't run/played CAIN yet, but from what I've read it seems the admin has to play pretty fast and rough for the PCs to experience any kind of pressure.

Also, the more exorcists there are the easier time they'll have.

(+1)

You might be pulling punches as an admin. 

The game seems to make you play against your players, unlike most modern day games taking the approach of "you're building a story together".

By that I don't mean actively hindering their progress in playing the game, but when a Sin comes in to play, you have to think this Sin wants the Excorsists gone. Not simply subdued, but removed in whatever flavour the Blasphemy express that in.

Depending on the threat level of the sin, It should have used each of its abilities at least once.
Cat I should get your players used to what a Sin might do, but once they are against Cat II+ the Sins should not be pushovers.

The players should be coming out of fights by a hair's breadth, if at all.
The only way I let players feel at ease against a Sin is if they are fighting sins below their level.
If they are already cleared to fight Cat III but decide to take a breather helping a non-exorcist friend deal with their Cat I issue, yeah, I can see them not having too many issues at that point.

alguém sabe se tem alguma tradução br em andamento? 

tem não meu chapa provavelmentr nehuma editora pego ainda

(4 edits) (+3)(-4)

Looking forward to trying this! Is there any good place to report typos? In case not:
p. 20, first sentence: phenomena -> phenomenon
p. 32, grievance -> grieving
p.93, proscriptive -> prescriptive

(+1)(-3)

none of these are typos.

(+5)(-1)

They're correctly spelled but used ungrammatically or in the wrong context. Phenomena is plural, phenomenon is singular. A grievance is a complaint and has nothing to do with grieving. Proscriptive means "forbidding", which is different to prescriptive which means "imposing rules".

(+4)

Thanks! I edit this myself so its hard to catch everything

(+2)(-1)

I'm confused on dice rolls. Is the max you can roll for an action 3D, or 6D? the rolling section says you add up to 3D for skill, then up to 3D for advantages, so do those stack?

(+1)

They do, the max is 6D

yes in most cases. Divine Agony I think is the only way to push past the +3 advantages. So I think the max you can roll is 9D if you have 3 skill, 3 advantage, and spend 3 Pathos

(+8)

You commented on doing a printer friendly version. Is that still in the works? 

goode

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