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Giving me big Persona/Shin megami tensei vibes

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Can we expect a 1.1 version with the typos fixed?

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I plan a release later this year or early next

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Really badass game and visual style as usual, but the PDF could be organised a bit better. My personal opinion is that the character-building stuff (skills, Blasphemies, Agenda) should be all together at the start of the PDF, as it's kind of annoying to hop back and forth between the various categories trying to determine what's "thematically appropriate" for a character with such-and-such Agenda.

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i a have some questions about "Bind", like what kind of sin can it be, how big can it start as, does it CAT levelup with you, can it be a LORD looking sin, can it get or use weapons and have sin powers? Does it use you stats or does it have its own (meaning if i have bad stats for fighting, is the sin also bad at fighting?) I also do not like that i have to give my action to my sin for it to do something, not saying i want to do 2 thing at once, but if it could help me or my team just by giving a +1 well i also hit the big bad boss, i would be happy with that.

Also your passive to bind sins has no real saying what you can and cannot bind, what is the check and what type of sin can i bind, if i do bind it, do i get to use their powers as well? Why keep your starting sin if you can go out and bind better ones. Does the only thing on bind for CAT just effect forbidden spirit or am i not reading it right?

Would love to see BIND with a some more clear guide lines so i can quick rule or tell someone what they can and cannot do. Any help is welcomed.

This is just my view on bind

It is a nonspecific sin type, that takes the form of an animal unless you use a power. Its capabilities without using your powers to enhance it are CAT 0. It does not have any stats, instead using your skills. It cannot have sin abilities. If you are bad at fighting there are one or two BIND abilities that will still give your sin an edge in combat, but it costs a psyche burst and isnt permanent. Your passive does actually specify that you have a single bound sin at the start of the game, and has no actual rules text discussing binding additional sins (likely because it would seriously fuck up game flow to allow exorcists to bind sins instead of executing them at the end of a hunt).

There is a homebrew project in the works to revamp binding, I am not sure the progress on it. I have played with a binder in my party and its really not that bad as is, and the rules are pretty clear in my opinion. It lacks the Fushiguro flavor that I think it deserves, but as is it is functional enough for me to use and flexible enough for me to make on the spot rulings and homebrew new ideas.

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It would be cool if you released a more print friendly version

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Yeah, I can already see the face of my copy center employee when I arrive with this..

Came here to say this, the sheet invites having strips of paper stuck to it but it's design discourages actually printing it out.  

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I ran the game yesterday and its a blast. I noticed its not in the influences so if you haven't checked it out you should watch Mononoke, it has a similar vibe to the investigations in this game and its fire. I love the game, keep making cool stuff man

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Are there any plans to make this into a physical edition in the future? If so, I would absolutely want to get a copy if just for the awesome artwork alone. It would also make game sessions a bit easier if a laptop was not available.

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Could we get a single page version together with spreads? It is kind of unwieldy on mobile device.

Rad game!

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I have no idea where submitting comments on game balance would go, but the Forbidden Spirit power seems wildly out of line with every other combat ability. The five other powers which you might use to attack a Sin directly - Severance, Fury, Sabre, Fling and Bullet - all cost essentially 1 psyche burst in exchange for 1 attack done at CAT scale that can get on average 0-2 extra dice.

These act as upgrades over the Blast power does an attack at CAT scale, but has a chance to fail and lacks range or dice boosts. Fair enough.

Meanwhile Forbidden Spirit, in exchange for 1 psyche burst, will give you that much - a CAT scale attack with +1D - but will then keep attacking, for as long as the exorcist is willing to take whatever stress it's taking. It also gets one free chance to ignore stress.

A CAT 5 Exorcist with Fling can toss around 8 eighteen-wheelers but then have a SIN overflow, while a CAT 5 Binder can tell their pokemon to toss 8 eighteen-wheelers and unless someone shoots it with an anti-tank missile it only costs one psyche burst.

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Is there going to be a single page pdf release?

Spreads are really hard to read on mobile 

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This if a very cool looking game, I'm obsessed already. Two errors I noticed, first is that the Edit page is missing a table of contents entry, and second is that on the Sin Marks spread under "4. Arms or Hands" it says "split hand or harm" where I think it should say "arm".

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Love what ive read so far of this game just hoping we get some more printer friendly versions of character sheets soon

Is this a solo RPG or meant to be played with a group?

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It's a group RPG. Like a lot of games, there's a GM (called the Admin) who runs the scenario, with player characters overcoming the challenges set forth by the Admin.

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Given the right tools, most group RPGs can be soloed.  I'll have to read the rules to see what would be a good fit (Just bought the game.)  Sight unseen, Mythic GME is always a good call.  Because I'm a tarot junkie, I'd also consider Four Houses in Chaos, if I found a deck that matches the theme.

if it's suited to play solo, please do share!! im very new to ttrpgs and am not good at "adapting" rules to fit solo play. thanks :)

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Are you familiar with oracles and their use?  They are GM emulators and the way they work is not by adapting the rules so much as adding procedures to help in GMing yourself.  (Most solo play is a matter of wearing multiple hats for player and GM.)  Let me throw out a few links and you can check those out and see if the idea clicks for you.
CRGE - https://www.drivethrurpg.com/en/product/145426/crge-conjectural-roleplaying-gm-e... (pwyw)
FHiC - https://www.drivethrurpg.com/en/product/392514/four-houses-in-chaos (free)

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Thank you this is so helpful!!

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I am not experienced with PDF design so I don't know how much of an ask this is
but is there a way to have a light version of the rulebook so I can print it without using a ton of ink on the white on black page style?

please and thank you, totally get it if unfeasible

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In the CAINsheets.pdf the CAT scale is blank. Also, could you make them individual pages, since printing them out is a huge pain otherwise and leads to them being all blurry since I have to use screenshots.

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you can print individual pages of a pdf from the print screen by selecting pages, custom, on windows. Or on mac you can open the pdf in the preview app, View, Thumbnails, Command-click the thumbnails of the pages you want to print. I hope this solves your issue, and I hope this improves your experience with future pdfs :D

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The issue was that print screen ruined the fidelity for printing. I used gimp to edit the pdf and that worked well.

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