CAIN update 1.1
CAIN » Devlog
Hi ya'll,
In honor of Halloween, here's the first balance adjustment to the game, mostly to make things a little more brutal. I've also adjusted the appearance of the game slightly and character sheet to fix some errors that appeared from not including layers in the exported version. The pdf should be smaller and more consistent.
Cheers,
-Tom
Files
CAIN_1.1.pdf 184 MB
8 hours ago
CAINsheets_1.1.pdf 14 MB
8 hours ago
CAINupdatenotes_1.1.txt 1.8 kB
8 hours ago
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CAIN
Psychic death soldiers in a quest to purge humanity's stain
Status | Released |
Category | Physical game |
Author | Tom Bloom |
Tags | Dark, Horror, Narrative, psychic, role-playing-game |
More posts
- Quick update to fix font issues90 days ago
Comments
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Really liking the changes, specially that Sin Execution Talisman one.
Quick question though, that I'm not sure if its intended or got overlooked, the changes say
"Sin marks by themselves don't lower sin anymore (overflow does). In addition, clarification on mark vs ability (for purposes of doomed agenda)."
But the SIN MARKS page still states:
"You increase your resistance rolls and lower your sin overflow cap by 1 for each sin mark you have."
Chef's kiss to the changes. This feels much more in line with what I expect from the game feel, then what was actually happening in my games.