CAIN update 1.1


Hi ya'll,

In honor of Halloween, here's the first balance adjustment to the game, mostly to make things a little more brutal. I've also adjusted the appearance of the game slightly and character sheet to fix some errors that appeared from not including layers in the exported version. The pdf should be smaller and more consistent.

Cheers,

-Tom

Files

CAIN_1.1.pdf 184 MB
8 hours ago
CAINsheets_1.1.pdf 14 MB
8 hours ago
CAINupdatenotes_1.1.txt 1.8 kB
8 hours ago

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Comments

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Really liking the changes, specially that Sin Execution Talisman one. 

Quick question though, that I'm not sure if its intended or got overlooked, the changes say 

"Sin marks by themselves don't lower sin anymore (overflow does). In addition, clarification on mark vs ability (for purposes of doomed agenda)."

But the SIN MARKS page still states:

"You increase your resistance rolls and lower your sin overflow cap by 1 for each sin mark you have."

(1 edit)

Chef's kiss to the changes. This feels much more in line with what I expect from the game feel, then what was actually happening in my games.