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A printable version would be amazing 

(+6)

Hi! I've made an Editable version of the 1.1 character sheet PDF!
Can I post it as free item on my itch account or do you prefer to add it under this page?

(+2)

Have you considered releasing a more printer friendly version of the pdf? Each page of the pdf is two pages and im not sure how im supposed to get it to print properly. Any advice would be welcome too.

(+2)

Missed the Omega Satan Sale. What a terrible day for rain.

Picked this up on Omega Satan Sale, busily prepping my first game. Thanks for everything, this one is a keeper

Thanks for the game that I've been enjoying for quite a while.

Would it be ok to use the system for making a fan-conversion of another game (White Wolf's Orpheus - I'm surprised how much it would fit using CAIN system)?  I'm talking of the general game mechanics and not the settings, story, etc of course.

(+1)

Thank you for the free copy you glorious man!
-Love the Art
-Love the Rules (For the most part, there is some unclear stuff and mispellings)
-Love the general simplicity (around an 8/10 when it comes to ease of use)

Would recommend to anyone who is considering on buying it or not

(+1)

Love this^^

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Thanks a lot for the game Omega Satan Sale, Tom.

Really cool game! 

(+2)

I'll spread your word. Thank you for your kindness

(+1)

Really appreciate the free game. Good stuff.

I wonder how many missions would need to be survived to get a char to Rank 6 or 7.

(+3)

the amount of peak in this book is immaculate

Let the tide come

hey, this is all excellent as usual, but i have 1 issue: this is how the pdf displays for me, on a multitude of PDF viewers... obviously some fonts are there, but is this how its supposed to look? note the smaller text, compared to the preview images above. it definitely doesn't look quite right, but im not sure what to do about it

(+6)

this game is fun as fuck.

(+3)

Found a couple weird things in the book. In your notes it says "Sin overflow now permanently ticks 2 sin boxes instead of 1. Sin marks by themselves don't lower sin anymore" but the Sin Marks page (86) still  says Sin Marks lower overflow by 1. Someone might get confused and think both apply.

(+3)

Absolutely love this game and everything about it. However, I am part of the camp that really hopes you'll all consider making a Singles version of the PDF. Beyond making it awkward to try to jump to a certain page when opened in Adobe Acrobat, you also have to zoom out a bit as a result, as it's been hard to get everything to fit in one page unless I open it in browser.

Truly love this game, I've been having a blast playing it and can't wait to GM it, but this has been consistently a very frustrating aspect of trying to read the PDF and especially jumping around a bit.

(+6)

I'll eventually do a single page and also an art free version of the game for easy printing/reading

(+1)

Oh, that's truly wonderful to hear! Looking forward to it, keep up the great work <3

(+1)

More blasphemies please

(+2)

I really wish there was a reference guide, or a GM screen for this game. Reading the PDF, the game throws a lot of similar sounding terms with different mechanics behind them.

I know it'll click with some play, still, would be nice to have a simple reference sheet with cool art and layout handy.

(1 edit)

I've been playing Cain as an Admin for a while now (6 sessions total) and implementing troupe play since players come and go and the game was supposed to be deadly for the characters, so we didn't want to grow too attached. Despite that I am noticing that unlike what the lore seems to imply dying is almost impossible. Did I read some rules wrong or are the pc exorcists just preternaturally lucky by design?

I haven't run/played CAIN yet, but from what I've read it seems the admin has to play pretty fast and rough for the PCs to experience any kind of pressure.

Also, the more exorcists there are the easier time they'll have.

(+1)

You might be pulling punches as an admin. 

The game seems to make you play against your players, unlike most modern day games taking the approach of "you're building a story together".

By that I don't mean actively hindering their progress in playing the game, but when a Sin comes in to play, you have to think this Sin wants the Excorsists gone. Not simply subdued, but removed in whatever flavour the Blasphemy express that in.

Depending on the threat level of the sin, It should have used each of its abilities at least once.
Cat I should get your players used to what a Sin might do, but once they are against Cat II+ the Sins should not be pushovers.

The players should be coming out of fights by a hair's breadth, if at all.
The only way I let players feel at ease against a Sin is if they are fighting sins below their level.
If they are already cleared to fight Cat III but decide to take a breather helping a non-exorcist friend deal with their Cat I issue, yeah, I can see them not having too many issues at that point.

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