In the world of Cain, humanity is a vast open wound, bleeding their pain, their joy, their sorrow, and their dreams into the psychic mélange that makes up the background radiation of our reality. Sometimes though, that wound is too deep, and the background becomes so dense that it becomes something physical. To the titular organization from which this TTRPG gets its name, these beings are known only as SINS; and for the safety of mankind they must be exorcized from our reality. Your players will inhabit the roles of those dedicated to this practice. Exorcists; psychic agents whose own personal damage is at least currently manageable, sent to investigate and discover the source of the SIN. Designed and written by Tom Bloom (Kill Six Billion Demons), this game is part X-Files, part Chainsaw Man, and all about playing emotionally messy psychics trying to hold themselves together long enough to discover the traumatic event from which a psychic threat emerged. -Excerpt from "Picking Your Second System" over on Goonhammer.com
The premise sounds similar to the Project Moon games, from the idea of distorted monstrosities emerging from broken human psyche to sins being an important element of the setting. Colour me interested.
Hey Tom, I have noticed that there are multiple references to occult rituals (pg. 37 for example), but there are no rules for how to use them, neither as players nor Admin. How would we rule these? Was it something you meant to include, but forgot/decided against?
On the Whisper blasphemy (pg. 67), the text for Omnipresence seems to be wrapping around weirdly. (the 'E' is dropping to a new line) Also, a smaller thing, but on the Absentia hook (pg. 64), there's a punctuation missing. "...heal the injury If you have..."
Anyways, love the game and am excited to check out the new Games for Freaks.
On the char sheet it says to keep control/gain a sin mark on a roll of 7 or lower, and in the rules section on sin overflow it says 6 or less. I assume the rules section takes precedence?
Is there a way to download older version of CAIN? Looking at the changelogs it seems like my group would prefer the older versions but i cant find how to get them.
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Hello Tom! Is there a Discord community of CAIN?
There is both the CHASM Discord sercer or the unofficial CAIN Discord server. The latter is quite large (4k members).
In the world of Cain, humanity is a vast open wound, bleeding their pain, their joy, their sorrow, and their dreams into the psychic mélange that makes up the background radiation of our reality. Sometimes though, that wound is too deep, and the background becomes so dense that it becomes something physical. To the titular organization from which this TTRPG gets its name, these beings are known only as SINS; and for the safety of mankind they must be exorcized from our reality. Your players will inhabit the roles of those dedicated to this practice. Exorcists; psychic agents whose own personal damage is at least currently manageable, sent to investigate and discover the source of the SIN. Designed and written by Tom Bloom (Kill Six Billion Demons), this game is part X-Files, part Chainsaw Man, and all about playing emotionally messy psychics trying to hold themselves together long enough to discover the traumatic event from which a psychic threat emerged.
-Excerpt from "Picking Your Second System" over on Goonhammer.com
The premise sounds similar to the Project Moon games, from the idea of distorted monstrosities emerging from broken human psyche to sins being an important element of the setting. Colour me interested.
Can I gift Cain to someone else?
Hey Tom, I have noticed that there are multiple references to occult rituals (pg. 37 for example), but there are no rules for how to use them, neither as players nor Admin. How would we rule these? Was it something you meant to include, but forgot/decided against?
Hi Tom, I emailed you this a while ago, but just in case I’ll repost it here.
thanks, each of these are like a stab wound i will cherish
Hey Tom! Long time listener, first time caller.
On page 19, the "p" in "potential" is not bold but the rest of the word is.
Keep sinning!
Hi Tom,
On the Whisper blasphemy (pg. 67), the text for Omnipresence seems to be wrapping around weirdly. (the 'E' is dropping to a new line) Also, a smaller thing, but on the Absentia hook (pg. 64), there's a punctuation missing. "...heal the injury If you have..."
Anyways, love the game and am excited to check out the new Games for Freaks.
thanks, you are required to kill me instantly if i make a typo
Hey Tom, on Page 40 when talking about the Sin Talisman it still says "6+CAT+Pressure" instead of 8, thought I'd point it out to avoid any confusion
Once CAIN is complete is there the possibility for a physical release?
Hi Tom,
On the char sheet it says to keep control/gain a sin mark on a roll of 7 or lower, and in the rules section on sin overflow it says 6 or less. I assume the rules section takes precedence?
Game looks very fun, and beautiful art as always.
6 or less, I will fix this in an update in the next wk or two, thanks for pointing it out.
Is there a way to download older version of CAIN? Looking at the changelogs it seems like my group would prefer the older versions but i cant find how to get them.
I was wondering this too.